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This is another example of using Maya Paint Effects.   I had a lot of problems with feathers crossing each other when the chicken turned its head, for example. Also, low radius creases often appeared on the NURBS skin used as the base for Paint Effects strokes. A bunch of influence spheres under the chicken's skin helped to solve those problems. |
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It is not so hard to generate a bunch of particles and substitute them with deformed spheres to simulate static water droplets on the surface. A much more interesting problem to solve is making droplets travel down along the vertical surface to look and behave believable. For this task, I used in Maya a series of sculpt spheres traveling along their paths to push out initially flat NURBS surfaces and to form the heads and the tails of dripping water droplets. |
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Do you know how to blow out bubbles in form of "X" or "O" ? No , no, not shampoo or soapy water. Using Maya soft bodies could help ;-) |
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So many talking animal heads have been created by other people in CG. The interesting fact about this particular moose for a Pep Boys commercial is that speech animation data for its snout was imported from Tulip lip sync software. (You can see other examples of talking heads created with this software at www.exstream.to). Among other things for this commercial, I wrote a MEL script for exchanging data between Tulip and Maya. Here you can see the whole commercial in tiny resolution (but enouth to get the idea). |
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School of fish in this commercial for Eve.com was animated using motion paths to depict uncertain, discontinuous motion of each fish. Expressions were used to animate fins and tails with respect to each fish's velocity. I like the idea of interaction between fish and woman in such a surreal environment. |